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Corpse party seiko mouse cursor
Corpse party seiko mouse cursor














I'm really hoping that Team Grisgris can go back to the format of the original Corpse Party for future games, as running for my life as Yuka in the first game was one of the most tense yet enjoyable experiences I've ever had in a horror game. This is still an enjoyable experience from start to finish, but some of the changes don't seem to have been for the better. Not seeing them move of my own volition, coupled with loading screens to get anywhere really let me down.

corpse party seiko mouse cursor

Playing through Corpse Party: Book of Shadows, I was having a hell of a time trying to figure out what it was that kept me from really enjoying it, and I think not having direct control of the characters is what ultimately disappointed me. It's my hope that XSeed and their excellent localization team can get a quick turn-around on the next game because I need to know what happens next.

CORPSE PARTY SEIKO MOUSE CURSOR PSP

It takes roughly fifteen hours to find every branch in the story before reaching the end that I really didn't see coming, leaving me shaking my PSP in disbelief, and anger, wondering how the team could live with themselves ending the game like that, and I mean that in the best possible way. But when they need to get to the gruesome details that befall some of these characters they are at their absolute best. XSeed continues to have stellar translation work in Corpse Party: Book of Shadows, even though some of the dialog feels like it has a few too many forced internet memes in it during one particular chapter. In fact the story is great, but will be lost on anyone who hasn't played through the first game. I don't want to make it sound like the story is bad, because it is certainly anything but. But it takes almost an hour for the first chapter to get to the point where players are actually in control of the game and aren't just reading a long exposition of story, and this happens multiple times throughout the game. While that's not necessarily a bad thing it just means that there is a lot of reading, and thankfully any dialog that has been previously read is skippable with the push of the start button, for those times where you want to play through a chapter again to see all the endings. This change also really hammers home how much of a visual novel this game actually is. The other problem here is that there are a great number of hallways that look exactly the same, and if players want to be completionists and find all the name tags of the deceased then they will have to deal with this change. What this does add unnecessarily to the game is load times between each location and actually made the game somewhat of a chore to play at times, especially when I would get lost trying to find one little thing to advance the story, but would examine each possible room to find it. This cuts down on a lot of the exploring as items that are meant to be interacted with will change the on-screen cursor from red to blue.

corpse party seiko mouse cursor

Instead there's a new first person view that gives players a point-and-click interface to explore the school with. In what is a massive point of contention for me, the developers at Team Grisgris decided to forego the old SNES styled visuals that allowed players to explore the entirety of the school. There's been a massive shift in how Corpse Party: Book of Shadows is played.














Corpse party seiko mouse cursor